Game Design and User Interface

AQUASAGA combines the low-level game mechanics of AXIE INFINITY and FISHINGTON.

How does the game derive inspiration from FISHINGTON?

  • Go fishing.
  • Sell fish in the marketplace.
  • Communicate and interact with other players.

How does the game derive inspiration from AXIE INFINITY?

  • Breed and own fighter fish.
  • Participate in fish battles.

INFO

_The given flow chart explains the game flow and the player’s progression through the user interface. There are five main screens in the game:

  • TITLE SCREEN
  • MAIN LOBBY
  • INCUBATOR
  • MARKET
  • LAKE LOBBY
  • SAGA LAKE
  • BATTLE ARENA

Game flow

From the main lobby, players can enter three lake lobbies. Each will be connected to three different lakes – The Saga Silver Lake, The Saga Golden Lake, and The Saga Platinum Lake. The players can dock their boats in the assigned berths, after which, they can enter the lobby, where they can interact with each other. Then they can choose to go fishing in the lake or exit the fishing area. To gain entry, each lobby requires a specific ticket. In the market, they can sell fish and get paid in QUARK tokens. Players can upgrade their boats, their fishing rods, and buy energy drinks at the market.

Players start with a prefixed energy level, which reduces with increased activity. Players with depleted energy levels can increase their stamina, quickly, by purchasing energy drinks from the market. As the players fish, they receive eggs from quest boxes. These eggs can then be hatched inside incubators.